kibin.pro

Mobile

Mobile apps foriOS and Android

From an idea to an icon on a phone: the app, the server behind it, in-app purchases, and getting through store review.

Mobile

An app is more than the app

The app itself is roughly half the work. The other half: the server, authentication, sync, push notifications, purchases and subscriptions, analytics — and then App Store and Google Play review, where a rejection on a formality can cost a week.

I do both halves. That saves real time: no negotiating the API contract between two vendors, and no argument about whose side is at fault when something doesn’t line up.

Nine iOS and Android apps shipped — Cam&Cam, Findee, ScanFood, ScanMe and others, taken to the stores and to real users.

What’s included

How the work runs

  1. Scoping version one

    What ships in the release and what waits. An overloaded first release is the most common reason an app never reaches the store at all.

  2. Architecture and backend

    Data model, API and sync scenarios. Mistakes at this level cost the most later — you can’t fix them with an interface update.

  3. Build and test releases

    Builds go out for testing as they’re ready — TestFlight and Google Play internal tracks, rather than one big handover at the end.

  4. Release and iteration

    Review, launch, then watching crash reports and reviews. Updates follow as fixes accumulate.

Track record

Common questions

What does a mobile app cost?

It depends on the number of screens, whether there’s a backend, and whether there are in-app purchases. Billing is hourly, for actual working hours. Describe the job and I’ll give an orientation broken down by stage.

How long until release?

A simple app with a backend: from about six to eight weeks. Plus review — App Store review takes anywhere from a day to a week, and a rejection restarts the cycle.

Do I need my own developer accounts?

Yes — Apple Developer and Google Play accounts are best registered to you, so the app and its purchases stay yours. I’ll help set them up.

Do you guarantee the app gets approved?

No — review makes that call and its rules change. What I do is meet the requirements during development and work through rejections when they arrive. It usually resolves in one or two iterations.

Can you take over an existing app?

Yes. It starts with an audit of the code and the build, then an honest call on extending versus rewriting. The estimate comes before any work.

Can you build for just one platform?

Yes, if that’s the cheaper way to test the idea. Shipping one platform first, gathering feedback, then doing the second is often the sensible order.

Tell me about the app you want to ship

Discuss the app